//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4 ScreenAlignment;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPositionVS          c4       1
//   LocalToWorld              c6       4
//   TemporalAAParameters      c10      1
//   CameraWorldPosition       c11      1
//   CameraRight               c12      1
//   CameraUp                  c13      1
//   ScreenAlignment           c14      1
//   lightPositionAndInvRadius c15      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0.00999999978, 0.159154937, 0.5, 1.5
    def c16, 6.28318548, -3.14159274, 0, 1
  dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2
    dcl_blendweight v3
    dcl_texcoord1 v4
    dcl_texcoord2 v5
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2
    dcl_texcoord1 o3
    dcl_texcoord2 o4
    dcl_texcoord4 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7.xyz
    dcl_texcoord5 o8
    dcl_position o9
    mul r0.xyz, c7, v1.y
    mad r0.xyz, c6, v1.x, r0
    mad r0.xyz, c8, v1.z, r0
    mad r0.xyz, c9, v1.w, r0
    mul r1, c7, v0.y
    mad r1, c6, v0.x, r1
    mad r1, c8, v0.z, r1
    mad r1, c9, v0.w, r1
    add r0.xyz, -r0, r1
    dp3 r0.w, r0, r0
    max r0.w, r0.w, c5.x
    rsq r0.w, r0.w
    mul r2.xyz, r0.w, r0
    add r3.xyz, -r1.zxyw, c11.zxyw
    dp3 r2.w, r3, r3
    max r2.w, r2.w, c5.x
    rsq r2.w, r2.w
    mul r3.xyz, r2.w, r3
    mul r4.xyz, r2.yzxw, r3
    mad r2.xyz, r3.zxyw, r2.zxyw, -r4
    dp3 r2.w, r2, r2
    max r2.w, r2.w, c5.x
    rsq r2.w, r2.w
    mad r3.x, v3.x, c5.y, c5.z
    frc r3.x, r3.x
    mad r3.x, r3.x, c16.x, c16.y
    sincos r4.xy, r3.x
    mul r3.xyz, r4.y, c12
    mad r3.xyz, -r4.x, c13, r3
    mad r2.xyz, r2, r2.w, -r3
    mov r2.w, c5.w
    slt r2.w, r2.w, c14.x
    mad r2.xyz, r2.w, r2, r3
    mul r3.xyz, r4.x, c12
    mad r3.xyz, r4.y, c13, r3
    mad r0.xyz, r0, r0.w, -r3
    mad r0.xyz, r2.w, r0, r3
    mul r3.xyz, r0.yzxw, r2.zxyw
    mad r3.xyz, r2.yzxw, r0.zxyw, -r3
    nrm r4.xyz, r3
    mul r3.xyz, r0.zxyw, -r4.yzxw
    mad r3.xyz, r0.yzxw, -r4.zxyw, -r3
    dp3 r0.w, r3, r2
    slt r2.w, -r0.w, r0.w
    slt r0.w, r0.w, -r0.w
    add o1.w, -r0.w, r2.w
    mad r3.xyz, r1, -c4.w, c4
    dp3 o6.x, r2, r3
    dp3 o6.y, r0, r3
    dp3 o6.z, -r4, r3
    dp3 o5.x, r2, c15
    dp3 o5.y, r0, c15
    dp3 o5.z, -r4, c15
    mul r2.yw, r2.y, c7.xxzz
    mad r2.xy, c6.xzzw, r2.x, r2.ywzw
    mad r3.xy, c8.xzzw, r2.z, r2
    mov o7.x, r2.z
    mul r0.yw, r0.y, c7.xxzz
    mad r0.xy, c6.xzzw, r0.x, r0.ywzw
    mad r0.xy, c8.xzzw, r0.z, r0
    mov o7.y, r0.z
    mov r3.z, r0.x
    mov o1.y, r0.y
    mul r0.xy, -r4.y, c7.xzzw
    mad r0.xy, c6.xzzw, -r4.x, r0
    mad r0.xy, c8.xzzw, -r4.z, r0
    mov o7.z, -r4.z
    mov r3.w, r0.x
    mov o1.z, r0.y
    mov o0.xyz, r3.xzww
    mov o1.x, r3.y
    mov o2, v2
    mov o3, v4
    mov o4, v5
    mov o5.w, c16.z
    mov o6.w, c16.w
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c10.z
    mad r0.xy, r1.x, c10, r0
    mov r12, r0
    mov o9, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o8, r12

// approximately 93 instruction slots used
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